I'm in a position myself where I was able to buy the personal license and reasonably expected to need more than 100 events, etc. If that person winds up falling in love with the toolset and wants to make money, they'll have to buy the license. what's the point? And does that person *really* hurt Scirra? Meh. and you can't make money off a pirated copy because you'll be instantly busted. If you pirate it because you weren't going to buy it anyway. which you can't get away with since Scirra will spot your pirated license on your widely-known commercial work.Ĭ2's about as pirate-proof as it gets, and while pirating it is unequivocally wrong, it frankly probably results in better advertising and future sales through publicity than it "costs" from the initial act. You only "need" a pirated copy if you get around to using more than 100 events, OR if you already have the personal license and you wind up earning more than $5K off it. So, there's no real need to pirate the software, since in Scirra's case (unlike EA or others) you get way better support with the official product than from the pirates. Scirra has a number of things going for them, including relatively low price point, crazy good customer support, constant updates, powerful free version, licensing for certain commercial uses (no need for commercial for your first $5K!). My most favourite thing about C2's license is, the cheapness, and the fact that the only requirement is that IF you make a tonne of quids, THEN you pay a small portion and that's it, you're free to continue (unlike shelling out ?600 and possibly never make that money back) (And you've got to admit, the amount of people using Flash out there making animations, I somehow highly doubt that every single person began with a paid version)Īlso, agreeing with CJK, having a company that makes a great product at a great price, or a band makes a great album and you've heard it beforehand to know how good it is, then the user would probably be more inclined to purchase it ultimately to support the developers (unless the person is insanely greedy, in which case, he'd find the cheapest way to acquire it for free regardless). If, say a student, makes little income, and there's software they want (E.G Flash) that costs hundreds, they'll never really be able to pay for that anytime soon, so the company looses no money whether they can pirate or not. I don't know if Scirra receives any data when someone uses a license file on a new IP address or anything). If a user decided to release their license, then well, once the license is out there and being used amongst multiple computers suddenly, it can be blacklisted and no longer work if the user remains online (I think. Manage education subscriptions with time-limited access codes.I'm not sure how Scirra handles licensing exactly, but I do think that it handles it very well. Check out our comprehensive manual and our set of tutorials, all Creative-Commons licensed. Use the new "Simplified mode" to cut the clutter from your lessons. There's no installation or account required so you can get going right away. We've also got features to help Construct work well in the classroom. It also works right in the browser across any other device you might use, including Windows, Mac, Linux, Android and iOS! Take advantage of the full set of features in Construct, ranging from impressive visual effects to real-time online multiplayer, right from your Chrome OS device. Use our Cloud Save features to take your work with you. You can make a game in minutes, but if you fancy something more complex, we've got features to keep you busy for years!Ĭonstruct works perfectly on Chrome OS. Switch to animation using Timelines to design sequences such as cut-scenes. Ready to go further? Delve in to JavaScript coding and start learning real-world skills. Publish to the web, Android, iOS, Windows, Mac, Linux and more. Build brain tickling puzzles, stunning platformers and immersive RPGs - or break the mould and make something new. There’s no need to learn any complicated languages - use our unique block-based approach to build anything you can think of, faster than you thought possible. Make awesome games! With Construct, building games is as fun as playing them. Our tools will empower you to make building 2D games easy no matter your experience level.
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